fb.h
001: #ifndef _LINUX_FB_H
002: #define _LINUX_FB_H
003:
004: #include <linux/types.h>
005: #include <linux/i2c.h>
006:
007:
008:
009: #define FB_MAX 32
010:
011:
012:
013: #define FBIOGET_VSCREENINFO 0x4600
014: #define FBIOPUT_VSCREENINFO 0x4601
015: #define FBIOGET_FSCREENINFO 0x4602
016: #define FBIOGETCMAP 0x4604
017: #define FBIOPUTCMAP 0x4605
018: #define FBIOPAN_DISPLAY 0x4606
019: #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
020:
021:
022:
023:
024: #define FBIOGET_CON2FBMAP 0x460F
025: #define FBIOPUT_CON2FBMAP 0x4610
026: #define FBIOBLANK 0x4611
027: #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
028: #define FBIO_ALLOC 0x4613
029: #define FBIO_FREE 0x4614
030: #define FBIOGET_GLYPH 0x4615
031: #define FBIOGET_HWCINFO 0x4616
032: #define FBIOPUT_MODEINFO 0x4617
033: #define FBIOGET_DISPINFO 0x4618
034: #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
035:
036: #define FB_TYPE_PACKED_PIXELS 0
037: #define FB_TYPE_PLANES 1
038: #define FB_TYPE_INTERLEAVED_PLANES 2
039: #define FB_TYPE_TEXT 3
040: #define FB_TYPE_VGA_PLANES 4
041:
042: #define FB_AUX_TEXT_MDA 0
043: #define FB_AUX_TEXT_CGA 1
044: #define FB_AUX_TEXT_S3_MMIO 2
045: #define FB_AUX_TEXT_MGA_STEP16 3
046: #define FB_AUX_TEXT_MGA_STEP8 4
047: #define FB_AUX_TEXT_SVGA_GROUP 8
048: #define FB_AUX_TEXT_SVGA_MASK 7
049: #define FB_AUX_TEXT_SVGA_STEP2 8
050: #define FB_AUX_TEXT_SVGA_STEP4 9
051: #define FB_AUX_TEXT_SVGA_STEP8 10
052: #define FB_AUX_TEXT_SVGA_STEP16 11
053: #define FB_AUX_TEXT_SVGA_LAST 15
054:
055: #define FB_AUX_VGA_PLANES_VGA4 0
056: #define FB_AUX_VGA_PLANES_CFB4 1
057: #define FB_AUX_VGA_PLANES_CFB8 2
058:
059: #define FB_VISUAL_MONO01 0
060: #define FB_VISUAL_MONO10 1
061: #define FB_VISUAL_TRUECOLOR 2
062: #define FB_VISUAL_PSEUDOCOLOR 3
063: #define FB_VISUAL_DIRECTCOLOR 4
064: #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
065:
066: #define FB_ACCEL_NONE 0
067: #define FB_ACCEL_ATARIBLITT 1
068: #define FB_ACCEL_AMIGABLITT 2
069: #define FB_ACCEL_S3_TRIO64 3
070: #define FB_ACCEL_NCR_77C32BLT 4
071: #define FB_ACCEL_S3_VIRGE 5
072: #define FB_ACCEL_ATI_MACH64GX 6
073: #define FB_ACCEL_DEC_TGA 7
074: #define FB_ACCEL_ATI_MACH64CT 8
075: #define FB_ACCEL_ATI_MACH64VT 9
076: #define FB_ACCEL_ATI_MACH64GT 10
077: #define FB_ACCEL_SUN_CREATOR 11
078: #define FB_ACCEL_SUN_CGSIX 12
079: #define FB_ACCEL_SUN_LEO 13
080: #define FB_ACCEL_IMS_TWINTURBO 14
081: #define FB_ACCEL_3DLABS_PERMEDIA2 15
082: #define FB_ACCEL_MATROX_MGA2064W 16
083: #define FB_ACCEL_MATROX_MGA1064SG 17
084: #define FB_ACCEL_MATROX_MGA2164W 18
085: #define FB_ACCEL_MATROX_MGA2164W_AGP 19
086: #define FB_ACCEL_MATROX_MGAG100 20
087: #define FB_ACCEL_MATROX_MGAG200 21
088: #define FB_ACCEL_SUN_CG14 22
089: #define FB_ACCEL_SUN_BWTWO 23
090: #define FB_ACCEL_SUN_CGTHREE 24
091: #define FB_ACCEL_SUN_TCX 25
092: #define FB_ACCEL_MATROX_MGAG400 26
093: #define FB_ACCEL_NV3 27
094: #define FB_ACCEL_NV4 28
095: #define FB_ACCEL_NV5 29
096: #define FB_ACCEL_CT_6555x 30
097: #define FB_ACCEL_3DFX_BANSHEE 31
098: #define FB_ACCEL_ATI_RAGE128 32
099: #define FB_ACCEL_IGS_CYBER2000 33
100: #define FB_ACCEL_IGS_CYBER2010 34
101: #define FB_ACCEL_IGS_CYBER5000 35
102: #define FB_ACCEL_SIS_GLAMOUR 36
103: #define FB_ACCEL_3DLABS_PERMEDIA3 37
104: #define FB_ACCEL_ATI_RADEON 38
105: #define FB_ACCEL_I810 39
106: #define FB_ACCEL_SIS_GLAMOUR_2 40
107: #define FB_ACCEL_SIS_XABRE 41
108: #define FB_ACCEL_I830 42
109: #define FB_ACCEL_NV_10 43
110: #define FB_ACCEL_NV_20 44
111: #define FB_ACCEL_NV_30 45
112: #define FB_ACCEL_NV_40 46
113: #define FB_ACCEL_XGI_VOLARI_V 47
114: #define FB_ACCEL_XGI_VOLARI_Z 48
115: #define FB_ACCEL_OMAP1610 49
116: #define FB_ACCEL_TRIDENT_TGUI 50
117: #define FB_ACCEL_TRIDENT_3DIMAGE 51
118: #define FB_ACCEL_TRIDENT_BLADE3D 52
119: #define FB_ACCEL_TRIDENT_BLADEXP 53
120: #define FB_ACCEL_CIRRUS_ALPINE 53
121: #define FB_ACCEL_NEOMAGIC_NM2070 90
122: #define FB_ACCEL_NEOMAGIC_NM2090 91
123: #define FB_ACCEL_NEOMAGIC_NM2093 92
124: #define FB_ACCEL_NEOMAGIC_NM2097 93
125: #define FB_ACCEL_NEOMAGIC_NM2160 94
126: #define FB_ACCEL_NEOMAGIC_NM2200 95
127: #define FB_ACCEL_NEOMAGIC_NM2230 96
128: #define FB_ACCEL_NEOMAGIC_NM2360 97
129: #define FB_ACCEL_NEOMAGIC_NM2380 98
130: #define FB_ACCEL_PXA3XX 99
131:
132: #define FB_ACCEL_SAVAGE4 0x80
133: #define FB_ACCEL_SAVAGE3D 0x81
134: #define FB_ACCEL_SAVAGE3D_MV 0x82
135: #define FB_ACCEL_SAVAGE2000 0x83
136: #define FB_ACCEL_SAVAGE_MX_MV 0x84
137: #define FB_ACCEL_SAVAGE_MX 0x85
138: #define FB_ACCEL_SAVAGE_IX_MV 0x86
139: #define FB_ACCEL_SAVAGE_IX 0x87
140: #define FB_ACCEL_PROSAVAGE_PM 0x88
141: #define FB_ACCEL_PROSAVAGE_KM 0x89
142: #define FB_ACCEL_S3TWISTER_P 0x8a
143: #define FB_ACCEL_S3TWISTER_K 0x8b
144: #define FB_ACCEL_SUPERSAVAGE 0x8c
145: #define FB_ACCEL_PROSAVAGE_DDR 0x8d
146: #define FB_ACCEL_PROSAVAGE_DDRK 0x8e
147:
148: #define FB_ACCEL_PUV3_UNIGFX 0xa0
149:
150: struct fb_fix_screeninfo {
151: char id[16];
152: unsigned long smem_start;
153:
154: __u32 smem_len;
155: __u32 type;
156: __u32 type_aux;
157: __u32 visual;
158: __u16 xpanstep;
159: __u16 ypanstep;
160: __u16 ywrapstep;
161: __u32 line_length;
162: unsigned long mmio_start;
163:
164: __u32 mmio_len;
165: __u32 accel;
166:
167: __u16 reserved[3];
168: };
169:
170:
171:
172:
173:
174:
175:
176:
177:
178:
179:
180: struct fb_bitfield {
181: __u32 offset;
182: __u32 length;
183: __u32 msb_right;
184:
185: };
186:
187: #define FB_NONSTD_HAM 1
188: #define FB_NONSTD_REV_PIX_IN_B 2
189:
190: #define FB_ACTIVATE_NOW 0
191: #define FB_ACTIVATE_NXTOPEN 1
192: #define FB_ACTIVATE_TEST 2
193: #define FB_ACTIVATE_MASK 15
194:
195: #define FB_ACTIVATE_VBL 16
196: #define FB_CHANGE_CMAP_VBL 32
197: #define FB_ACTIVATE_ALL 64
198: #define FB_ACTIVATE_FORCE 128
199: #define FB_ACTIVATE_INV_MODE 256
200:
201: #define FB_ACCELF_TEXT 1
202:
203: #define FB_SYNC_HOR_HIGH_ACT 1
204: #define FB_SYNC_VERT_HIGH_ACT 2
205: #define FB_SYNC_EXT 4
206: #define FB_SYNC_COMP_HIGH_ACT 8
207: #define FB_SYNC_BROADCAST 16
208:
209:
210: #define FB_SYNC_ON_GREEN 32
211:
212: #define FB_VMODE_NONINTERLACED 0
213: #define FB_VMODE_INTERLACED 1
214: #define FB_VMODE_DOUBLE 2
215: #define FB_VMODE_ODD_FLD_FIRST 4
216: #define FB_VMODE_MASK 255
217:
218: #define FB_VMODE_YWRAP 256
219: #define FB_VMODE_SMOOTH_XPAN 512
220: #define FB_VMODE_CONUPDATE 512
221:
222:
223:
224:
225: #define FB_ROTATE_UR 0
226: #define FB_ROTATE_CW 1
227: #define FB_ROTATE_UD 2
228: #define FB_ROTATE_CCW 3
229:
230: #define PICOS2KHZ(a) (1000000000UL/(a))
231: #define KHZ2PICOS(a) (1000000000UL/(a))
232:
233: struct fb_var_screeninfo {
234: __u32 xres;
235: __u32 yres;
236: __u32 xres_virtual;
237: __u32 yres_virtual;
238: __u32 xoffset;
239: __u32 yoffset;
240:
241: __u32 bits_per_pixel;
242: __u32 grayscale;
243:
244: struct fb_bitfield red;
245: struct fb_bitfield green;
246: struct fb_bitfield blue;
247: struct fb_bitfield transp;
248:
249: __u32 nonstd;
250:
251: __u32 activate;
252:
253: __u32 height;
254: __u32 width;
255:
256: __u32 accel_flags;
257:
258:
259: __u32 pixclock;
260: __u32 left_margin;
261: __u32 right_margin;
262: __u32 upper_margin;
263: __u32 lower_margin;
264: __u32 hsync_len;
265: __u32 vsync_len;
266: __u32 sync;
267: __u32 vmode;
268: __u32 rotate;
269: __u32 reserved[5];
270: };
271:
272: struct fb_cmap {
273: __u32 start;
274: __u32 len;
275: __u16 *red;
276: __u16 *green;
277: __u16 *blue;
278: __u16 *transp;
279: };
280:
281: struct fb_con2fbmap {
282: __u32 console;
283: __u32 framebuffer;
284: };
285:
286:
287: #define VESA_NO_BLANKING 0
288: #define VESA_VSYNC_SUSPEND 1
289: #define VESA_HSYNC_SUSPEND 2
290: #define VESA_POWERDOWN 3
291:
292:
293: enum {
294:
295: FB_BLANK_UNBLANK = VESA_NO_BLANKING,
296:
297:
298: FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
299:
300:
301: FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
302:
303:
304: FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
305:
306:
307: FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
308: };
309:
310: #define FB_VBLANK_VBLANKING 0x001
311: #define FB_VBLANK_HBLANKING 0x002
312: #define FB_VBLANK_HAVE_VBLANK 0x004
313: #define FB_VBLANK_HAVE_HBLANK 0x008
314: #define FB_VBLANK_HAVE_COUNT 0x010
315: #define FB_VBLANK_HAVE_VCOUNT 0x020
316: #define FB_VBLANK_HAVE_HCOUNT 0x040
317: #define FB_VBLANK_VSYNCING 0x080
318: #define FB_VBLANK_HAVE_VSYNC 0x100
319:
320: struct fb_vblank {
321: __u32 flags;
322: __u32 count;
323: __u32 vcount;
324: __u32 hcount;
325: __u32 reserved[4];
326: };
327:
328:
329: #define ROP_COPY 0
330: #define ROP_XOR 1
331:
332: struct fb_copyarea {
333: __u32 dx;
334: __u32 dy;
335: __u32 width;
336: __u32 height;
337: __u32 sx;
338: __u32 sy;
339: };
340:
341: struct fb_fillrect {
342: __u32 dx;
343: __u32 dy;
344: __u32 width;
345: __u32 height;
346: __u32 color;
347: __u32 rop;
348: };
349:
350: struct fb_image {
351: __u32 dx;
352: __u32 dy;
353: __u32 width;
354: __u32 height;
355: __u32 fg_color;
356: __u32 bg_color;
357: __u8 depth;
358: const char *data;
359: struct fb_cmap cmap;
360: };
361:
362:
363:
364:
365:
366: #define FB_CUR_SETIMAGE 0x01
367: #define FB_CUR_SETPOS 0x02
368: #define FB_CUR_SETHOT 0x04
369: #define FB_CUR_SETCMAP 0x08
370: #define FB_CUR_SETSHAPE 0x10
371: #define FB_CUR_SETSIZE 0x20
372: #define FB_CUR_SETALL 0xFF
373:
374: struct fbcurpos {
375: __u16 x, y;
376: };
377:
378: struct fb_cursor {
379: __u16 set;
380: __u16 enable;
381: __u16 rop;
382: const char *mask;
383: struct fbcurpos hot;
384: struct fb_image image;
385: };
386:
387: #ifdef CONFIG_FB_BACKLIGHT
388:
389: #define FB_BACKLIGHT_LEVELS 128
390: #define FB_BACKLIGHT_MAX 0xFF
391: #endif
392:
393:
394: #endif
395:
© Andrew Scott 2006 -
2025,
All Rights Reserved